Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zeri
Victory
Ranked Solo/Duo · 143 days ago
16 / 3 / 7
K / D / A
71.9%
Kill participation
1,264.2
Damage / min
18,295g
748.8 gold / min
39
8 placed · 16 cleared
267
10.9 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatPROTECTION CHARM#777
Vayne · Top
1 / 3 / 3
21.1% KP
11,439
13% share
9,266g
217 CS · 8.9/m
KC Yiken#1111
Naafiri · Jungle
5 / 5 / 6
57.9% KP
18,529
21% share
9,860g
154 CS · 6.3/m
Krüppi#NCA
Ahri · Mid
2 / 5 / 8
52.6% KP
16,494
18.7% share
9,260g
169 CS · 6.9/m
KC NEXT ADKING#EUW
Yunara · ADC
7 / 8 / 7
73.7% KP
30,561
34.7% share
13,849g
209 CS · 8.6/m
BàninoCucciolosò#SOFT
Pyke · Support
4 / 11 / 9
68.4% KP
11,148
12.6% share
7,712g
20 CS · 0.8/m
Red side
VictoryAlahel#EUW
Aurelion Sol · Top
7 / 2 / 9
50% KP
20,290
23.9% share
11,123g
201 CS · 8.2/m
Lurox#Lurox
Wukong · Jungle
4 / 4 / 7
34.4% KP
11,853
13.9% share
10,474g
172 CS · 7/m
Wakuwa#Wak
Xin Zhao · Mid
2 / 7 / 7
28.1% KP
13,430
15.8% share
10,570g
181 CS · 7.4/m
Mαster Oogwαy#EUW
Zeri · ADC
16 / 3 / 7
71.9% KP
30,888
36.3% share
18,295g
267 CS · 10.9/m
BONJOUR L AMI#happy
Rakan · Support
3 / 3 / 24
84.4% KP
8,599
10.1% share
8,825g
16 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
