Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sivir
Victory
Ranked Solo/Duo · 143 days ago
14 / 3 / 6
K / D / A
51.3%
Kill participation
1,447.5
Damage / min
23,765g
712.2 gold / min
25
11 placed · 7 cleared
366
11 CS / min
Objective control
2
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat哈基米哦南北绿豆阿西嘎哈椰果奶龙#東海帝王
Fiora · Top
0 / 11 / 8
23.5% KP
23,629
17% share
12,458g
231 CS · 6.9/m
Wood on 9#NRS
Sylas · Jungle
17 / 8 / 6
67.6% KP
33,820
24.3% share
16,778g
228 CS · 6.8/m
Олежа McLovin#ICON
Yone · Mid
6 / 8 / 8
41.2% KP
24,932
17.9% share
13,644g
261 CS · 7.8/m
BACKSHOT LANDER#TWINK
Ezreal · ADC
9 / 5 / 12
61.8% KP
35,386
25.5% share
17,828g
291 CS · 8.7/m
Neczo#20765
Annie · Support
2 / 8 / 22
70.6% KP
21,252
15.3% share
9,964g
25 CS · 0.7/m
Red side
VictorySalah ad Din#4105
Darius · Top
12 / 5 / 6
46.2% KP
30,387
21.4% share
16,579g
234 CS · 7/m
BATMAN#GRE
Amumu · Jungle
4 / 10 / 16
51.3% KP
22,402
15.8% share
13,057g
194 CS · 5.8/m
star zall#twtv
Veigar · Mid
9 / 10 / 11
51.3% KP
30,871
21.8% share
14,096g
254 CS · 7.6/m
Mαster Oogwαy#EUW
Sivir · ADC
14 / 3 / 6
51.3% KP
48,299
34.1% share
23,765g
366 CS · 11/m
414 t bolt 2000#GER
Karma · Support
0 / 6 / 25
64.1% KP
9,773
6.9% share
9,832g
32 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
