Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Senna
Defeat
Ranked Solo/Duo · 140 days ago
1 / 6 / 6
K / D / A
53.8%
Kill participation
843.5
Damage / min
9,535g
393.7 gold / min
13
6 placed · 3 cleared
154
6.4 CS / min
Objective control
1
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryMansterninja#BOW
Jayce · Top
7 / 5 / 11
50% KP
26,167
24% share
13,932g
224 CS · 9.2/m
LVS667#LKV4L
Lee Sin · Jungle
10 / 3 / 16
72.2% KP
21,009
19.3% share
12,767g
150 CS · 6.2/m
Die Twice#chris
Viktor · Mid
6 / 0 / 8
38.9% KP
25,912
23.8% share
11,060g
228 CS · 9.4/m
PXS Shy Carry#2026
Aphelios · ADC
12 / 3 / 11
63.9% KP
28,608
26.3% share
13,769g
195 CS · 8.1/m
Lostboy#M31
Braum · Support
1 / 2 / 22
63.9% KP
7,149
6.6% share
8,258g
29 CS · 1.2/m
Red side
Defeatqueens gambit#kf2
Malphite · Top
0 / 6 / 4
30.8% KP
13,672
18.4% share
8,424g
185 CS · 7.6/m
tommy vercetti#252
Bel'Veth · Jungle
6 / 6 / 3
69.2% KP
15,586
21% share
11,714g
159 CS · 6.6/m
Farewell#AURA十
Diana · Mid
5 / 7 / 1
46.2% KP
18,252
24.5% share
11,281g
200 CS · 8.3/m
Mαster Oogwαy#EUW
Senna · ADC
1 / 6 / 6
53.8% KP
20,426
27.5% share
9,535g
154 CS · 6.4/m
404 und Findus#SIGGI
Nautilus · Support
1 / 11 / 6
53.8% KP
6,445
8.7% share
6,606g
21 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
