Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yunara
Victory
Ranked Solo/Duo · 140 days ago
8 / 4 / 8
K / D / A
50%
Kill participation
1,159.8
Damage / min
24,492g
617.2 gold / min
34
9 placed · 8 cleared
498
12.5 CS / min
Objective control
2
Dragons
0
Baron
6
Towers
1
Inhibitors
1
Herald
3
Dragons
2
Baron
9
Towers
4
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySundax#111
Karma · Top
2 / 3 / 18
62.5% KP
28,106
18% share
14,256g
294 CS · 7.4/m
aim for moon#favo
Graves · Jungle
15 / 6 / 9
75% KP
48,301
31% share
21,627g
301 CS · 7.6/m
TheRoyalKanin#EUW
Galio · Mid
5 / 10 / 16
65.6% KP
26,566
17% share
14,536g
275 CS · 6.9/m
Mαster Oogwαy#EUW
Yunara · ADC
8 / 4 / 8
50% KP
46,026
29.5% share
24,492g
498 CS · 12.5/m
difficult age#xdx
Janna · Support
2 / 3 / 22
75% KP
6,882
4.4% share
11,681g
33 CS · 0.8/m
Red side
DefeatPareto Principle#ITA
Riven · Top
8 / 7 / 6
53.8% KP
20,354
16.8% share
21,466g
337 CS · 8.5/m
Τreasure Hunter#EUW
Naafiri · Jungle
9 / 6 / 11
76.9% KP
34,006
28% share
19,442g
335 CS · 8.4/m
FIZZKING#111
Fizz · Mid
4 / 7 / 10
53.8% KP
24,184
19.9% share
14,632g
271 CS · 6.8/m
farquarl#4604
Veigar · ADC
4 / 3 / 6
38.5% KP
34,620
28.5% share
18,115g
380 CS · 9.6/m
G2 Labrov#8085
Nautilus · Support
1 / 9 / 11
46.2% KP
8,331
6.9% share
10,360g
32 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
