Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yunara
Victory
Ranked Solo/Duo · 139 days ago
7 / 10 / 10
K / D / A
42.5%
Kill participation
1,158.4
Damage / min
19,786g
586.8 gold / min
19
11 placed · 2 cleared
291
8.6 CS / min
Objective control
3
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
2
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatAatrox#GANK
Aatrox · Top
9 / 9 / 4
27.7% KP
25,469
16.6% share
13,529g
212 CS · 6.3/m
ARAN#XYZ9
Rek'Sai · Jungle
11 / 9 / 12
48.9% KP
30,324
19.8% share
14,389g
220 CS · 6.5/m
Fakera Syn#EUW
Fizz · Mid
7 / 11 / 5
25.5% KP
28,780
18.7% share
13,582g
225 CS · 6.7/m
Dezton#00000
Draven · ADC
16 / 7 / 10
55.3% KP
58,758
38.3% share
21,915g
305 CS · 9/m
Kittxnly#Luna
Soraka · Support
4 / 4 / 28
68.1% KP
10,202
6.6% share
12,479g
25 CS · 0.7/m
Red side
Victory殺死法西斯分子#RPE
Singed · Top
7 / 9 / 14
52.5% KP
38,999
20.9% share
14,060g
212 CS · 6.3/m
Kokoro#1206
Lee Sin · Jungle
6 / 8 / 17
57.5% KP
33,298
17.8% share
14,730g
205 CS · 6.1/m
Kayle 1v9#STRM
Kayle · Mid
19 / 7 / 9
70% KP
61,139
32.7% share
20,874g
306 CS · 9.1/m
Mαster Oogwαy#EUW
Yunara · ADC
7 / 10 / 10
42.5% KP
39,056
20.9% share
19,786g
291 CS · 8.6/m
Better than you#Gaped
Veigar · Support
1 / 14 / 23
60% KP
14,237
7.6% share
10,284g
31 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
