Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viktor
Victory
Ranked Solo/Duo · 138 days ago
5 / 12 / 13
K / D / A
56.3%
Kill participation
1,511.9
Damage / min
12,620g
383.8 gold / min
29
10 placed · 4 cleared
214
6.5 CS / min
Objective control
1
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
4
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryFrank Lundy#AGENT
Jayce · Top
5 / 6 / 10
46.9% KP
43,916
26.2% share
15,112g
271 CS · 8.2/m
twtv pcelicalol#twtv
Shaco · Jungle
18 / 3 / 3
65.6% KP
35,404
21.1% share
19,438g
242 CS · 7.4/m
Mαster Oogwαy#EUW
Viktor · Mid
5 / 12 / 13
56.3% KP
49,717
29.7% share
12,620g
214 CS · 6.5/m
Creepano#gfghs
Jhin · ADC
3 / 4 / 8
34.4% KP
22,724
13.6% share
16,796g
300 CS · 9.1/m
forever#Marto
Janna · Support
1 / 6 / 23
75% KP
15,910
9.5% share
10,469g
23 CS · 0.7/m
Red side
DefeatNattyNatt#2005
Sion · Top
3 / 8 / 13
51.6% KP
19,127
15.2% share
11,742g
218 CS · 6.6/m
amikesiknemmulik#futom
Talon · Jungle
7 / 9 / 10
54.8% KP
26,617
21.1% share
13,455g
221 CS · 6.7/m
Canicius XX#YOUKI
Yone · Mid
6 / 8 / 6
38.7% KP
28,400
22.5% share
12,785g
234 CS · 7.1/m
sparklefan#AHA
Kog'Maw · ADC
11 / 4 / 4
48.4% KP
35,250
28% share
17,826g
267 CS · 8.1/m
LiL TommyG#EUW
Bard · Support
4 / 3 / 19
74.2% KP
16,588
13.2% share
10,767g
27 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
