Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Senna
Victory
Ranked Solo/Duo · 138 days ago
8 / 4 / 7
K / D / A
53.6%
Kill participation
1,206.9
Damage / min
12,099g
522.3 gold / min
15
6 placed · 3 cleared
169
7.3 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryLaurent Voulzy#Hiro
Gnar · Top
11 / 1 / 0
39.3% KP
32,047
33.1% share
11,833g
216 CS · 9.3/m
amikesiknemmulik#futom
Shaco · Jungle
4 / 2 / 10
50% KP
12,802
13.2% share
11,060g
168 CS · 7.3/m
SUFFERASIHAVE#12DAY
Malzahar · Mid
3 / 2 / 6
32.1% KP
13,979
14.4% share
10,533g
228 CS · 9.8/m
Mαster Oogwαy#EUW
Senna · ADC
8 / 4 / 7
53.6% KP
27,959
28.8% share
12,099g
169 CS · 7.3/m
SLY Wakz#SLY
Thresh · Support
2 / 3 / 15
60.7% KP
10,132
10.5% share
8,069g
27 CS · 1.2/m
Red side
DefeatKubuś#okok
Yorick · Top
0 / 7 / 2
16.7% KP
15,700
22.4% share
6,962g
154 CS · 6.6/m
Szustki#666
Nunu & Willump · Jungle
3 / 3 / 5
66.7% KP
10,811
15.4% share
9,917g
172 CS · 7.4/m
acchamel#EUW
Viktor · Mid
2 / 6 / 3
41.7% KP
15,890
22.7% share
9,265g
203 CS · 8.8/m
Tify#EUW
Sivir · ADC
2 / 6 / 2
33.3% KP
15,840
22.6% share
9,754g
183 CS · 7.9/m
Electro#EUW0
Blitzcrank · Support
5 / 6 / 3
66.7% KP
11,739
16.8% share
8,302g
22 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
