Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Senna
Victory
Ranked Solo/Duo · 138 days ago
10 / 6 / 13
K / D / A
62.2%
Kill participation
1,016.8
Damage / min
18,207g
575.9 gold / min
32
10 placed · 3 cleared
217
6.9 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
3
Dragons
2
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat011z606 7711xy10#FIST
Vayne · Top
3 / 8 / 4
33.3% KP
16,865
16.2% share
11,592g
212 CS · 6.7/m
Bralliant Pete#TURK7
Viego · Jungle
5 / 11 / 2
33.3% KP
12,190
11.7% share
11,044g
152 CS · 4.8/m
BAR MOJITO#MACA
Seraphine · Mid
4 / 6 / 6
47.6% KP
34,864
33.4% share
14,084g
295 CS · 9.3/m
salut toi#tana
Twitch · ADC
8 / 8 / 6
66.7% KP
30,651
29.4% share
16,270g
229 CS · 7.2/m
Sewayx#EUW
Nami · Support
1 / 5 / 15
76.2% KP
9,749
9.3% share
8,998g
24 CS · 0.8/m
Red side
VictoryTify#EUW
Sion · Top
1 / 3 / 7
21.6% KP
10,057
9.1% share
11,059g
214 CS · 6.8/m
F1VTY#EUW52
Jarvan IV · Jungle
13 / 4 / 19
86.5% KP
31,996
29.1% share
18,289g
283 CS · 9/m
ttv ronaldoo#1234
Annie · Mid
10 / 2 / 7
45.9% KP
23,770
21.6% share
14,266g
260 CS · 8.2/m
Mαster Oogwαy#EUW
Senna · ADC
10 / 6 / 13
62.2% KP
32,147
29.2% share
18,207g
217 CS · 6.9/m
Furkoazkî#EUW
Nautilus · Support
3 / 6 / 18
56.8% KP
11,958
10.9% share
10,070g
34 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
