Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yunara
Victory
Ranked Solo/Duo · 138 days ago
8 / 2 / 9
K / D / A
60.7%
Kill participation
937.3
Damage / min
13,657g
618.9 gold / min
29
7 placed · 9 cleared
202
9.2 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatsalut toi#tana
Ekko · Top
1 / 5 / 3
28.6% KP
10,846
15.2% share
7,394g
151 CS · 6.8/m
WLG Cuzz#EU1
Jayce · Jungle
4 / 8 / 1
35.7% KP
12,195
17.1% share
9,226g
159 CS · 7.2/m
Tykoul#EUW
Yone · Mid
4 / 5 / 3
50% KP
17,790
25% share
9,397g
203 CS · 9.2/m
GAMBLING ADDICT#BETBE
Kog'Maw · ADC
4 / 7 / 1
35.7% KP
24,358
34.2% share
8,694g
164 CS · 7.4/m
KC Prime#6162
Rakan · Support
1 / 4 / 9
71.4% KP
5,955
8.4% share
6,629g
16 CS · 0.7/m
Red side
VictoryOguri Cap#First
Malphite · Top
2 / 1 / 2
14.3% KP
14,110
16.4% share
9,434g
199 CS · 9/m
twtv pcelicalol#twtv
Hecarim · Jungle
10 / 4 / 8
64.3% KP
18,138
21.1% share
12,813g
220 CS · 10/m
BAR MOJITO#MACA
Cassiopeia · Mid
4 / 3 / 2
21.4% KP
17,835
20.8% share
9,551g
203 CS · 9.2/m
Mαster Oogwαy#EUW
Yunara · ADC
8 / 2 / 9
60.7% KP
20,682
24.1% share
13,657g
202 CS · 9.2/m
BàninoCucciolosò#SOFT
Zed · Support
4 / 4 / 11
53.6% KP
15,034
17.5% share
9,074g
35 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
