Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Senna
Victory
Ranked Solo/Duo · 138 days ago
4 / 1 / 11
K / D / A
53.6%
Kill participation
1,041.6
Damage / min
16,954g
510.4 gold / min
23
7 placed · 7 cleared
299
9 CS / min
Objective control
2
Dragons
2
Baron
9
Towers
2
Inhibitors
0
Herald
3
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryjoeli#doss
Renekton · Top
3 / 8 / 5
28.6% KP
27,717
20% share
11,529g
211 CS · 6.4/m
Supermuijs#EUW
Rek'Sai · Jungle
9 / 4 / 13
78.6% KP
27,461
19.8% share
15,245g
221 CS · 6.7/m
Left Hand#korea
Cassiopeia · Mid
7 / 1 / 7
50% KP
34,124
24.7% share
15,748g
318 CS · 9.6/m
Mαster Oogwαy#EUW
Senna · ADC
4 / 1 / 11
53.6% KP
34,600
25% share
16,954g
299 CS · 9/m
Tiramisuwu#SERA
Seraphine · Support
5 / 0 / 16
75% KP
14,445
10.4% share
11,916g
46 CS · 1.4/m
Red side
DefeatGød Of Speed#EUW
Tryndamere · Top
6 / 6 / 5
78.6% KP
38,622
30.1% share
15,060g
333 CS · 10/m
Wakuwa#Wak
Skarner · Jungle
4 / 6 / 4
57.1% KP
22,021
17.2% share
11,269g
202 CS · 6.1/m
Crankxxx#0505
Syndra · Mid
2 / 3 / 3
35.7% KP
31,708
24.7% share
11,957g
273 CS · 8.2/m
yoydshxty#EUWE
Yunara · ADC
1 / 6 / 3
28.6% KP
24,125
18.8% share
13,889g
304 CS · 9.2/m
Feismin#Comet
Janna · Support
1 / 7 / 4
35.7% KP
11,664
9.1% share
7,981g
26 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
