Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Senna
Defeat
Ranked Solo/Duo · 138 days ago
1 / 7 / 3
K / D / A
18.2%
Kill participation
580.1
Damage / min
9,987g
381.7 gold / min
12
7 placed · 1 cleared
200
7.6 CS / min
Objective control
2
Dragons
0
Baron
9
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryFIKUSMEISTER#EZZ
Sion · Top
5 / 3 / 9
42.4% KP
26,112
19.2% share
13,882g
248 CS · 9.5/m
Nagi Seishìro#7578
Hecarim · Jungle
10 / 3 / 10
60.6% KP
28,059
20.7% share
13,963g
222 CS · 8.5/m
EUW Canýon#6968
Viktor · Mid
3 / 11 / 5
24.2% KP
20,147
14.9% share
9,081g
166 CS · 6.3/m
Vaden#EUW12
Karthus · ADC
14 / 5 / 10
72.7% KP
44,328
32.7% share
14,442g
221 CS · 8.4/m
lofi sona#peace
Sona · Support
1 / 1 / 22
69.7% KP
17,013
12.5% share
8,846g
35 CS · 1.3/m
Red side
DefeatMelondog Enjoyer#EUW
Pantheon · Top
8 / 8 / 1
40.9% KP
23,898
28.1% share
10,460g
151 CS · 5.8/m
mista eat it#money
Shen · Jungle
0 / 5 / 9
40.9% KP
13,496
15.9% share
8,566g
157 CS · 6/m
WhOMp wHOmP#CHOMP
Ekko · Mid
11 / 6 / 3
63.6% KP
22,073
25.9% share
11,399g
207 CS · 7.9/m
Mαster Oogwαy#EUW
Senna · ADC
1 / 7 / 3
18.2% KP
15,180
17.8% share
9,987g
200 CS · 7.6/m
Oukhty Katarina#EUW
Nautilus · Support
2 / 7 / 6
36.4% KP
10,497
12.3% share
6,765g
29 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
