Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jinx
Victory
Ranked Solo/Duo · 138 days ago
6 / 6 / 13
K / D / A
39.6%
Kill participation
1,158.8
Damage / min
15,935g
538.6 gold / min
13
8 placed · 4 cleared
238
8 CS / min
Objective control
0
Dragons
1
Baron
2
Towers
0
Inhibitors
1
Herald
4
Dragons
0
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatjoeli#doss
Renekton · Top
3 / 13 / 2
17.2% KP
31,233
26.3% share
11,619g
233 CS · 7.9/m
Theocacs#EUW
Vi · Jungle
7 / 8 / 8
51.7% KP
13,443
11.3% share
12,283g
182 CS · 6.2/m
Cloud v2#Euw6
Vladimir · Mid
10 / 8 / 3
44.8% KP
36,648
30.8% share
14,443g
239 CS · 8.1/m
IntAcc999#EUW
Senna · ADC
8 / 8 / 10
62.1% KP
30,109
25.3% share
14,674g
223 CS · 7.5/m
Trapped Demon#Doom
Milio · Support
1 / 11 / 19
69% KP
7,459
6.3% share
9,172g
34 CS · 1.1/m
Red side
Victorynazo ga tokete#yuku
Aatrox · Top
8 / 3 / 10
37.5% KP
40,052
24.1% share
14,746g
247 CS · 8.3/m
DahVysx#woof
Jax · Jungle
10 / 3 / 7
35.4% KP
20,131
12.1% share
13,229g
212 CS · 7.2/m
WTF AM I PLAYING#cnszn
Ambessa · Mid
9 / 7 / 7
33.3% KP
34,821
20.9% share
14,742g
255 CS · 8.6/m
Mαster Oogwαy#EUW
Jinx · ADC
6 / 6 / 13
39.6% KP
34,280
20.6% share
15,935g
238 CS · 8/m
Annie IRL#Annie
Annie · Support
15 / 10 / 13
58.3% KP
37,164
22.3% share
13,534g
30 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
