Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ashe
Victory
Ranked Solo/Duo · 137 days ago
10 / 5 / 15
K / D / A
69.4%
Kill participation
1,242.9
Damage / min
17,462g
636.5 gold / min
29
6 placed · 8 cleared
265
9.7 CS / min
Objective control
0
Dragons
1
Baron
11
Towers
2
Inhibitors
1
Herald
3
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryByron Love#1v9
Twisted Fate · Top
4 / 7 / 8
33.3% KP
19,779
16.3% share
11,794g
199 CS · 7.3/m
城郊牧笛声#0404
Lee Sin · Jungle
9 / 4 / 11
55.6% KP
18,979
15.6% share
14,411g
214 CS · 7.8/m
Annie IRL#Annie
Annie · Mid
12 / 6 / 14
72.2% KP
35,360
29.2% share
13,527g
184 CS · 6.7/m
Mαster Oogwαy#EUW
Ashe · ADC
10 / 5 / 15
69.4% KP
34,097
28.1% share
17,462g
265 CS · 9.7/m
sootrebor#minia
Lulu · Support
1 / 3 / 29
83.3% KP
13,069
10.8% share
10,035g
48 CS · 1.7/m
Red side
Defeatyoung thug#EUWWW
Malphite · Top
7 / 5 / 8
60% KP
20,102
22.3% share
12,242g
208 CS · 7.6/m
Scimmia#simi
Naafiri · Jungle
9 / 6 / 6
60% KP
21,838
24.2% share
12,006g
169 CS · 6.2/m
requiem#ΕUW
Qiyana · Mid
6 / 8 / 3
36% KP
22,820
25.3% share
11,437g
193 CS · 7/m
Mirrai#025
Kalista · ADC
2 / 9 / 9
44% KP
18,111
20.1% share
11,313g
211 CS · 7.7/m
Xrusi kai Kafes#444
Renata Glasc · Support
1 / 8 / 15
64% KP
7,361
8.2% share
7,748g
34 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
