Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Draven
Victory
Ranked Solo/Duo · 137 days ago
16 / 6 / 10
K / D / A
63.4%
Kill participation
2,741.6
Damage / min
26,214g
740.5 gold / min
25
9 placed · 6 cleared
371
10.5 CS / min
Objective control
4
Dragons
1
Baron
8
Towers
2
Inhibitors
1
Herald
2
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatXaro#1337
Sion · Top
12 / 7 / 12
54.5% KP
45,199
25.2% share
17,745g
307 CS · 8.7/m
Tumbalin#LEC
Kayn · Jungle
2 / 16 / 9
25% KP
19,521
10.9% share
11,884g
194 CS · 5.5/m
TwTv BZ EUW#INSHL
Zed · Mid
14 / 4 / 11
56.8% KP
52,069
29.1% share
19,140g
249 CS · 7/m
Barsas#BRAND
Brand · ADC
12 / 8 / 11
52.3% KP
45,104
25.2% share
16,033g
250 CS · 7.1/m
ScoobaTroopah#10000
Blitzcrank · Support
4 / 7 / 20
54.5% KP
17,188
9.6% share
10,633g
35 CS · 1/m
Red side
VictoryЯНАТУРАЛНЕГАНГАЙ#МЕНЯ
Akali · Top
8 / 12 / 8
39% KP
29,549
13.4% share
12,287g
189 CS · 5.3/m
ClownsInTeam#Clown
Jarvan IV · Jungle
12 / 5 / 24
87.8% KP
48,495
22% share
18,958g
236 CS · 6.7/m
Nem#Ag0ny
Cassiopeia · Mid
3 / 9 / 18
51.2% KP
31,447
14.3% share
13,094g
267 CS · 7.5/m
Mαster Oogwαy#EUW
Draven · ADC
16 / 6 / 10
63.4% KP
97,054
44% share
26,214g
371 CS · 10.5/m
Patrick Jane#BOO
Nautilus · Support
2 / 12 / 23
61% KP
13,976
6.3% share
11,229g
39 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
