Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yunara
Victory
Ranked Solo/Duo · 133 days ago
8 / 4 / 10
K / D / A
58.1%
Kill participation
1,241.1
Damage / min
19,945g
607.5 gold / min
19
9 placed · 6 cleared
332
10.1 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
2
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSLENDOOOO#DAC
Draven · Top
6 / 8 / 9
55.6% KP
46,118
34.3% share
17,334g
307 CS · 9.4/m
fallen#0527
Sejuani · Jungle
3 / 4 / 13
59.3% KP
18,770
14% share
12,592g
240 CS · 7.3/m
Raen1#Eren
Ekko · Mid
7 / 7 / 9
59.3% KP
25,935
19.3% share
12,039g
201 CS · 6.1/m
chaos#note
Yasuo · ADC
10 / 6 / 5
55.6% KP
33,957
25.3% share
16,608g
258 CS · 7.9/m
Lyrokun#EUW
Rell · Support
1 / 6 / 19
74.1% KP
9,538
7.1% share
9,324g
34 CS · 1/m
Red side
VictorySanjaya z Lehii#JSM
Trundle · Top
6 / 8 / 14
64.5% KP
28,819
21.5% share
15,108g
254 CS · 7.7/m
Bukayo Saka#COYGB
Jarvan IV · Jungle
7 / 5 / 16
74.2% KP
18,529
13.8% share
14,765g
204 CS · 6.2/m
Relative#00002
Cassiopeia · Mid
9 / 5 / 9
58.1% KP
31,719
23.6% share
14,737g
244 CS · 7.4/m
Mαster Oogwαy#EUW
Yunara · ADC
8 / 4 / 10
58.1% KP
40,750
30.3% share
19,945g
332 CS · 10.1/m
Knurble Lux#EUW
Lux · Support
1 / 5 / 21
71% KP
14,501
10.8% share
10,120g
41 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
