Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ezreal
Defeat
Ranked Solo/Duo · 133 days ago
1 / 5 / 2
K / D / A
33.3%
Kill participation
603.4
Damage / min
8,463g
397.9 gold / min
13
6 placed · 2 cleared
189
8.9 CS / min
Objective control
1
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
2
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDealersz#EUW
Kalista · Top
1 / 9 / 2
33.3% KP
8,864
16.9% share
7,141g
145 CS · 6.8/m
Sanjaya z Lehii#JSM
Morgana · Jungle
4 / 6 / 4
88.9% KP
15,613
29.8% share
8,844g
140 CS · 6.6/m
30pushupperdeath#hard
Akshan · Mid
3 / 6 / 2
55.6% KP
9,008
17.2% share
7,742g
154 CS · 7.2/m
Mαster Oogwαy#EUW
Ezreal · ADC
1 / 5 / 2
33.3% KP
12,833
24.5% share
8,463g
189 CS · 8.9/m
LiL TommyG#EUW
Nautilus · Support
0 / 9 / 7
77.8% KP
6,095
11.6% share
5,154g
17 CS · 0.8/m
Red side
VictoryDie Twice#chris
Jayce · Top
6 / 1 / 9
42.9% KP
13,893
20.2% share
10,383g
186 CS · 8.7/m
Xagog#LoL
Pantheon · Jungle
8 / 2 / 13
60% KP
15,310
22.3% share
10,308g
161 CS · 7.6/m
Cryoshi#alive
Seraphine · Mid
11 / 0 / 9
57.1% KP
17,141
25% share
10,168g
172 CS · 8.1/m
Kite Machine#2015
Kai'Sa · ADC
6 / 3 / 5
31.4% KP
10,803
15.7% share
11,767g
197 CS · 9.3/m
basil#fan
Poppy · Support
4 / 3 / 15
54.3% KP
11,470
16.7% share
7,024g
21 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
