Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yunara
Defeat
Ranked Solo/Duo · 132 days ago
5 / 6 / 4
K / D / A
47.4%
Kill participation
819.6
Damage / min
15,798g
552.7 gold / min
29
10 placed · 7 cleared
326
11.4 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatGo Ha Go Ha#EUW
Rumble · Top
1 / 7 / 3
21.1% KP
19,727
23.7% share
10,178g
191 CS · 6.7/m
solo q abuser#XCD
Hecarim · Jungle
8 / 9 / 3
57.9% KP
14,546
17.5% share
12,681g
230 CS · 8/m
Hollie Sue#HYPHY
Orianna · Mid
4 / 8 / 6
52.6% KP
17,477
21% share
10,943g
221 CS · 7.7/m
Mαster Oogwαy#EUW
Yunara · ADC
5 / 6 / 4
47.4% KP
23,428
28.1% share
15,798g
326 CS · 11.4/m
KC Prime#6162
Nautilus · Support
1 / 9 / 6
36.8% KP
8,158
9.8% share
7,165g
23 CS · 0.8/m
Red side
VictoryMISA Ragner#Rago1
Ornn · Top
3 / 1 / 12
38.5% KP
14,402
11.9% share
11,754g
224 CS · 7.8/m
Agurin#DND
Jarvan IV · Jungle
8 / 6 / 12
51.3% KP
19,697
16.3% share
13,944g
226 CS · 7.9/m
Creal#EUW12
Syndra · Mid
6 / 5 / 9
38.5% KP
33,016
27.4% share
13,467g
257 CS · 9/m
jai un rêve#again
Kai'Sa · ADC
16 / 2 / 9
64.1% KP
35,347
29.3% share
18,995g
272 CS · 9.5/m
Expedition 28#0211
Neeko · Support
6 / 5 / 20
66.7% KP
18,241
15.1% share
10,990g
49 CS · 1.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
