Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yunara
Victory
Ranked Solo/Duo · 132 days ago
11 / 8 / 4
K / D / A
42.9%
Kill participation
856.4
Damage / min
16,545g
595.5 gold / min
30
11 placed · 7 cleared
240
8.6 CS / min
Objective control
1
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
3
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryLeks#Bin
Renekton · Top
8 / 3 / 9
48.6% KP
31,796
29.2% share
14,281g
216 CS · 7.8/m
Venkyu#EUW2
Nidalee · Jungle
8 / 4 / 11
54.3% KP
20,361
18.7% share
13,176g
203 CS · 7.3/m
ttv ronaldoo#1234
Zilean · Mid
8 / 6 / 14
62.9% KP
24,166
22.2% share
12,507g
189 CS · 6.8/m
Mαster Oogwαy#EUW
Yunara · ADC
11 / 8 / 4
42.9% KP
23,793
21.9% share
16,545g
240 CS · 8.6/m
Rychly#001
Nautilus · Support
0 / 6 / 15
42.9% KP
8,678
8% share
7,747g
13 CS · 0.5/m
Red side
DefeatTwTv Rasadurai#TTV
Malphite · Top
3 / 6 / 5
29.6% KP
14,181
12.9% share
8,052g
142 CS · 5.1/m
Xaragonas#EUW
Nunu & Willump · Jungle
4 / 7 / 10
51.9% KP
13,477
12.2% share
11,322g
197 CS · 7.1/m
Hawkella#YSK
Zed · Mid
10 / 13 / 7
63% KP
29,635
26.9% share
12,744g
146 CS · 5.3/m
Barsas#BRAND
Brand · ADC
8 / 3 / 13
77.8% KP
42,117
38.2% share
12,856g
220 CS · 7.9/m
Dekap#EUW
Rell · Support
2 / 6 / 19
77.8% KP
10,793
9.8% share
8,295g
30 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
