Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yunara
Defeat
Ranked Solo/Duo · 126 days ago
16 / 7 / 16
K / D / A
80%
Kill participation
1,518.2
Damage / min
22,989g
655.3 gold / min
40
11 placed · 9 cleared
351
10 CS / min
Objective control
1
Dragons
2
Baron
10
Towers
3
Inhibitors
0
Herald
4
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryさよなら心の中の夢よ#XDXD
Heimerdinger · Top
8 / 5 / 10
45% KP
30,568
22.3% share
15,441g
244 CS · 7/m
i miss hell mode#valti
Nidalee · Jungle
9 / 6 / 15
60% KP
32,093
23.4% share
16,363g
258 CS · 7.4/m
Zielok#EUW12
Irelia · Mid
11 / 7 / 7
45% KP
21,400
15.6% share
17,007g
287 CS · 8.2/m
Napoleon#IMP
Tristana · ADC
10 / 9 / 18
70% KP
44,136
32.1% share
19,616g
253 CS · 7.2/m
AGGELOS#DEMON
Braum · Support
2 / 13 / 24
65% KP
9,143
6.7% share
10,760g
35 CS · 1/m
Red side
DefeatRelentless#707
Vayne · Top
12 / 6 / 2
35% KP
27,788
20.4% share
16,822g
286 CS · 8.2/m
Big Blαck Clock#ekko
Jarvan IV · Jungle
4 / 8 / 30
85% KP
12,182
8.9% share
13,577g
184 CS · 5.2/m
beWater1#EUW
Syndra · Mid
5 / 10 / 14
47.5% KP
31,276
23% share
13,284g
212 CS · 6/m
Mαster Oogwαy#EUW
Yunara · ADC
16 / 7 / 16
80% KP
53,264
39.1% share
22,989g
351 CS · 10/m
Elliot#56340
Thresh · Support
3 / 9 / 29
80% KP
11,606
8.5% share
10,799g
26 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
