Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kai'Sa
Defeat
Ranked Solo/Duo · 120 days ago
12 / 9 / 10
K / D / A
57.9%
Kill participation
1,233.6
Damage / min
23,214g
578.2 gold / min
39
14 placed · 6 cleared
335
8.3 CS / min
Objective control
4
Dragons
2
Baron
8
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatCaucha#148
Rumble · Top
4 / 8 / 11
39.5% KP
31,446
20.4% share
14,550g
258 CS · 6.4/m
electricshoe#SUPP
Sejuani · Jungle
4 / 4 / 19
60.5% KP
17,396
11.3% share
16,067g
249 CS · 6.2/m
Usan sama#z1v9
Zed · Mid
16 / 6 / 8
63.2% KP
45,957
29.9% share
20,148g
284 CS · 7.1/m
Mαster Oogwαy#EUW
Kai'Sa · ADC
12 / 9 / 10
57.9% KP
49,529
32.2% share
23,214g
335 CS · 8.3/m
TD BlueShiet#EUW
Nautilus · Support
2 / 15 / 12
36.8% KP
9,622
6.3% share
10,716g
29 CS · 0.7/m
Red side
Victorynazo ga tokete#yuku
Ambessa · Top
7 / 8 / 10
40.5% KP
34,796
19.1% share
16,862g
300 CS · 7.5/m
PoEs tk#EUW
Riven · Jungle
16 / 8 / 12
66.7% KP
32,322
17.8% share
21,884g
287 CS · 7.1/m
TWTV OnlySpatula#999
Hwei · Mid
6 / 8 / 11
40.5% KP
41,926
23.1% share
17,822g
255 CS · 6.4/m
Cleanse#miri
Jhin · ADC
9 / 5 / 16
59.5% KP
33,483
18.4% share
19,461g
352 CS · 8.8/m
Masikinias#VEL
Vel'Koz · Support
4 / 9 / 25
69% KP
39,184
21.6% share
12,083g
40 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
