Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yunara
Defeat
Ranked Solo/Duo · 120 days ago
7 / 8 / 6
K / D / A
40.6%
Kill participation
1,226.5
Damage / min
24,093g
572.1 gold / min
39
12 placed · 3 cleared
416
9.9 CS / min
Objective control
4
Dragons
2
Baron
9
Towers
1
Inhibitors
1
Herald
2
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryChill1000#larry
Aatrox · Top
8 / 7 / 10
36.7% KP
34,561
20.8% share
17,205g
317 CS · 7.5/m
Adobo#july
Viego · Jungle
13 / 9 / 18
63.3% KP
29,085
17.5% share
19,968g
229 CS · 5.4/m
emiliana#wckd
Neeko · Mid
10 / 7 / 23
67.3% KP
46,678
28.1% share
19,899g
319 CS · 7.6/m
Philand#EUW
Vladimir · ADC
18 / 1 / 8
53.1% KP
47,090
28.3% share
23,388g
366 CS · 8.7/m
Cachou#MISSU
Karma · Support
0 / 8 / 29
59.2% KP
8,864
5.3% share
12,093g
44 CS · 1/m
Red side
Defeatzng zng zng#11111
Quinn · Top
4 / 12 / 6
31.3% KP
41,061
19.8% share
17,850g
369 CS · 8.8/m
Banyue#focus
Rengar · Jungle
13 / 13 / 6
59.4% KP
49,669
23.9% share
20,500g
306 CS · 7.3/m
Usan sama#z1v9
Brand · Mid
6 / 6 / 11
53.1% KP
53,686
25.9% share
16,134g
290 CS · 6.9/m
Mαster Oogwαy#EUW
Yunara · ADC
7 / 8 / 6
40.6% KP
51,657
24.9% share
24,093g
416 CS · 9.9/m
Creepano#gfghs
Nautilus · Support
2 / 10 / 13
46.9% KP
11,425
5.5% share
11,054g
29 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
