Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yunara
Victory
Ranked Solo/Duo · 119 days ago
8 / 4 / 10
K / D / A
51.4%
Kill participation
1,288
Damage / min
16,970g
615.6 gold / min
26
10 placed · 7 cleared
281
10.2 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatGolbGrobGrodGlob#GOB
Rumble · Top
4 / 7 / 2
26.1% KP
21,143
22.6% share
10,694g
204 CS · 7.4/m
TwTv FutureYuno#RANK1
Rek'Sai · Jungle
8 / 9 / 6
60.9% KP
18,056
19.3% share
12,239g
191 CS · 6.9/m
Maphra#2107
Sylas · Mid
5 / 6 / 6
47.8% KP
24,100
25.8% share
10,640g
159 CS · 5.8/m
QuantumAr#3019
Jhin · ADC
5 / 5 / 8
56.5% KP
22,278
23.8% share
11,780g
217 CS · 7.9/m
PirataFunado#KITTY
Karma · Support
1 / 9 / 10
47.8% KP
7,929
8.5% share
7,795g
30 CS · 1.1/m
Red side
VictoryTwTv Rasadurai#TTV
Ornn · Top
7 / 4 / 6
37.1% KP
13,214
11.6% share
11,115g
161 CS · 5.8/m
i miss hell mode#valti
Nidalee · Jungle
11 / 6 / 13
68.6% KP
28,911
25.4% share
14,010g
177 CS · 6.4/m
Caussi#EUW
Ahri · Mid
8 / 6 / 9
48.6% KP
28,398
24.9% share
11,613g
176 CS · 6.4/m
Mαster Oogwαy#EUW
Yunara · ADC
8 / 4 / 10
51.4% KP
35,506
31.1% share
16,970g
281 CS · 10.2/m
kero ü nehar#EUW
Lulu · Support
1 / 3 / 24
71.4% KP
7,986
7% share
8,750g
11 CS · 0.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
