Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Caitlyn
Defeat
Ranked Solo/Duo · 118 days ago
3 / 6 / 3
K / D / A
33.3%
Kill participation
913.2
Damage / min
10,755g
475.5 gold / min
15
6 placed · 2 cleared
212
9.4 CS / min
Objective control
1
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorymentale festung#KEY
Riven · Top
9 / 4 / 2
30.6% KP
20,073
22.6% share
12,221g
193 CS · 8.5/m
reio byk#2208
Lillia · Jungle
7 / 3 / 8
41.7% KP
18,576
21% share
10,934g
194 CS · 8.6/m
ttv ronaldoo#1234
Tristana · Mid
7 / 7 / 6
36.1% KP
24,200
27.3% share
11,916g
188 CS · 8.3/m
Aretè#atara
Kalista · ADC
13 / 2 / 3
44.4% KP
20,642
23.3% share
13,523g
194 CS · 8.6/m
movement reader#EUW
Milio · Support
0 / 2 / 17
47.2% KP
5,156
5.8% share
7,378g
22 CS · 1/m
Red side
DefeatSad#Puss
Fiora · Top
2 / 10 / 0
11.1% KP
14,699
21% share
7,571g
143 CS · 6.3/m
goths add me#1v9
Diana · Jungle
2 / 3 / 5
38.9% KP
6,224
8.9% share
9,464g
177 CS · 7.8/m
TwTv LadicusVibe#Vayne
Vayne · Mid
11 / 9 / 3
77.8% KP
21,347
30.5% share
11,677g
121 CS · 5.4/m
Mαster Oogwαy#EUW
Caitlyn · ADC
3 / 6 / 3
33.3% KP
20,654
29.5% share
10,755g
212 CS · 9.4/m
FrozenPeon#EUW
Bard · Support
0 / 8 / 7
38.9% KP
7,044
10.1% share
5,987g
16 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
