Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Alistar
Victory
Ranked Solo/Duo · 116 days ago
2 / 8 / 19
K / D / A
56.8%
Kill participation
257.9
Damage / min
11,080g
303.6 gold / min
111
56 placed · 6 cleared
48
1.3 CS / min
Objective control
2
Dragons
0
Baron
8
Towers
1
Inhibitors
1
Herald
3
Dragons
2
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSpoodersussi#1352
Jayce · Top
4 / 7 / 13
45.9% KP
29,299
18.9% share
15,647g
269 CS · 7.4/m
Light Novel#EUWw
Ambessa · Jungle
8 / 6 / 13
56.8% KP
25,980
16.8% share
17,035g
253 CS · 6.9/m
chovychovychovy#1313
Syndra · Mid
14 / 7 / 11
67.6% KP
46,035
29.7% share
17,728g
231 CS · 6.3/m
Masikinias#VEL
Vel'Koz · ADC
8 / 7 / 10
48.6% KP
42,849
27.7% share
16,257g
286 CS · 7.8/m
Silva#EUW2
Nautilus · Support
3 / 10 / 20
62.2% KP
10,722
6.9% share
10,235g
33 CS · 0.9/m
Red side
VictorySpear Shot#1111
Pantheon · Top
11 / 8 / 9
54.1% KP
43,108
30.6% share
17,355g
251 CS · 6.9/m
solitude#0 0 0
Evelynn · Jungle
14 / 5 / 11
67.6% KP
37,087
26.4% share
17,601g
230 CS · 6.3/m
Koni#Liebe
Hwei · Mid
6 / 8 / 12
48.6% KP
23,625
16.8% share
14,808g
240 CS · 6.6/m
SnomBoss#Crime
Jinx · ADC
4 / 8 / 13
45.9% KP
27,478
19.5% share
17,501g
282 CS · 7.7/m
Mαster Oogwαy#EUW
Alistar · Support
2 / 8 / 19
56.8% KP
9,413
6.7% share
11,080g
48 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
