Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jhin
Defeat
Ranked Solo/Duo · 115 days ago
13 / 5 / 11
K / D / A
54.5%
Kill participation
953.7
Damage / min
26,797g
643.9 gold / min
25
14 placed · 4 cleared
414
9.9 CS / min
Objective control
4
Dragons
3
Baron
11
Towers
4
Inhibitors
1
Herald
2
Dragons
0
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryInsightful#6000
Karthus · Top
14 / 6 / 14
53.8% KP
82,853
33.2% share
22,525g
400 CS · 9.6/m
straka fan1#n00b
Kha'Zix · Jungle
14 / 15 / 13
51.9% KP
55,866
22.4% share
21,999g
229 CS · 5.5/m
ObiDagsYTB#EUW
Locke · Mid
18 / 8 / 13
59.6% KP
54,421
21.8% share
19,710g
238 CS · 5.7/m
구백십칠#adc
Ezreal · ADC
6 / 7 / 12
34.6% KP
44,448
17.8% share
20,356g
345 CS · 8.3/m
TD BlueShiet#EUW
Karma · Support
0 / 8 / 22
42.3% KP
11,959
4.8% share
12,190g
54 CS · 1.3/m
Red side
DefeatWompwomp#wub
Aurora · Top
5 / 9 / 8
29.5% KP
37,496
21.3% share
15,152g
312 CS · 7.5/m
Regn#EU1
Graves · Jungle
11 / 12 / 12
52.3% KP
49,714
28.2% share
20,857g
283 CS · 6.8/m
TuTrick#1111
Irelia · Mid
13 / 17 / 7
45.5% KP
39,838
22.6% share
19,729g
278 CS · 6.7/m
Mαster Oogwαy#EUW
Jhin · ADC
13 / 5 / 11
54.5% KP
39,689
22.5% share
26,797g
414 CS · 9.9/m
STINGL88#EUW
Janna · Support
2 / 9 / 25
61.4% KP
9,345
5.3% share
11,910g
25 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
