Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jhin
Defeat
Ranked Solo/Duo · 115 days ago
5 / 11 / 14
K / D / A
57.6%
Kill participation
1,040.3
Damage / min
12,847g
444.3 gold / min
22
8 placed · 5 cleared
153
5.3 CS / min
Objective control
4
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryLesbian princess#UwU
Ornn · Top
5 / 5 / 14
38% KP
17,556
12.7% share
10,542g
142 CS · 4.9/m
Polish Prodigyヅ#dylu
Skarner · Jungle
3 / 7 / 22
50% KP
18,644
13.5% share
12,207g
155 CS · 5.4/m
Annie IRL#Annie
Annie · Mid
25 / 5 / 7
64% KP
40,446
29.2% share
16,464g
173 CS · 6/m
SLENDOOOO#DAC
Draven · ADC
10 / 9 / 13
46% KP
39,631
28.6% share
18,358g
224 CS · 7.7/m
Spear Shot#1111
Pantheon · Support
7 / 8 / 15
44% KP
22,138
16% share
11,535g
61 CS · 2.1/m
Red side
DefeatSpoodersussi#1352
Olaf · Top
9 / 9 / 9
54.5% KP
33,826
25.6% share
14,780g
215 CS · 7.4/m
twtv shiftlol5#2005
Locke · Jungle
14 / 9 / 9
69.7% KP
33,733
25.5% share
14,614g
159 CS · 5.5/m
Kokoro#1206
Twisted Fate · Mid
0 / 8 / 14
42.4% KP
13,320
10.1% share
9,287g
160 CS · 5.5/m
Mαster Oogwαy#EUW
Jhin · ADC
5 / 11 / 14
57.6% KP
30,083
22.7% share
12,847g
153 CS · 5.3/m
Agurin#DND
Elise · Support
5 / 13 / 7
36.4% KP
21,275
16.1% share
9,979g
59 CS · 2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
