Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jhin
Defeat
Ranked Solo/Duo · 114 days ago
15 / 4 / 17
K / D / A
68.1%
Kill participation
1,963.4
Damage / min
25,579g
596.2 gold / min
20
13 placed · 4 cleared
347
8.1 CS / min
Objective control
3
Dragons
0
Baron
7
Towers
1
Inhibitors
0
Herald
4
Dragons
3
Baron
10
Towers
4
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryPaIco#NA1
Garen · Top
4 / 7 / 12
36.4% KP
31,708
12.9% share
16,326g
333 CS · 7.8/m
Lozux#xdd
Sylas · Jungle
7 / 12 / 15
50% KP
27,946
11.4% share
18,886g
261 CS · 6.1/m
Kimchi3#0303
Yone · Mid
13 / 11 / 13
59.1% KP
56,857
23.2% share
22,681g
400 CS · 9.3/m
schlomby#yes
Ezreal · ADC
6 / 10 / 11
38.6% KP
42,049
17.2% share
18,489g
327 CS · 7.6/m
Barsas#BRAND
Brand · Support
14 / 7 / 20
77.3% KP
86,503
35.3% share
18,939g
70 CS · 1.6/m
Red side
Defeatdariussy#fat
Darius · Top
6 / 4 / 12
38.3% KP
29,660
13.4% share
16,874g
292 CS · 6.8/m
Farmazoniarz#EUW
Lee Sin · Jungle
13 / 9 / 13
55.3% KP
40,285
18.1% share
19,775g
280 CS · 6.5/m
IhackedUber#OCEXD
Ryze · Mid
7 / 11 / 15
46.8% KP
44,955
20.2% share
18,396g
273 CS · 6.4/m
Mαster Oogwαy#EUW
Jhin · ADC
15 / 4 / 17
68.1% KP
84,230
37.9% share
25,579g
347 CS · 8.1/m
FNC Upset#0308
Bard · Support
6 / 16 / 19
53.2% KP
23,003
10.4% share
14,428g
36 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
