Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ezreal
Defeat
Ranked Solo/Duo · 113 days ago
7 / 3 / 4
K / D / A
64.7%
Kill participation
1,166.2
Damage / min
14,402g
515.6 gold / min
19
8 placed · 3 cleared
261
9.3 CS / min
Objective control
2
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryTTVEmploid#EUW75
Jayce · Top
6 / 1 / 11
56.7% KP
32,235
26.7% share
11,800g
211 CS · 7.6/m
Metis#DOG
Viego · Jungle
12 / 5 / 8
66.7% KP
23,970
19.8% share
13,000g
151 CS · 5.4/m
keisoudo#ZTMY
Syndra · Mid
9 / 3 / 12
70% KP
39,530
32.7% share
14,904g
253 CS · 9.1/m
Noir AGRRRESSIF#NWAR
Vladimir · ADC
3 / 4 / 11
46.7% KP
16,381
13.5% share
10,930g
205 CS · 7.3/m
ShadowZerô#2805
Soraka · Support
0 / 4 / 26
86.7% KP
8,805
7.3% share
8,710g
27 CS · 1/m
Red side
DefeatMorris Gaming#69420
Singed · Top
2 / 8 / 3
29.4% KP
13,169
14.6% share
8,758g
176 CS · 6.3/m
Nasser#RM3
Graves · Jungle
5 / 7 / 4
52.9% KP
18,409
20.4% share
12,418g
251 CS · 9/m
Enrico Kanciano#420
Ryze · Mid
3 / 5 / 4
41.2% KP
17,980
19.9% share
9,860g
221 CS · 7.9/m
Mαster Oogwαy#EUW
Ezreal · ADC
7 / 3 / 4
64.7% KP
32,577
36% share
14,402g
261 CS · 9.3/m
Shunrim#hook
Thresh · Support
0 / 8 / 10
58.8% KP
8,244
9.1% share
7,608g
30 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
