Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yunara
Victory
Ranked Solo/Duo · 112 days ago
14 / 4 / 8
K / D / A
64.7%
Kill participation
1,325.6
Damage / min
25,008g
654.1 gold / min
29
11 placed · 5 cleared
410
10.7 CS / min
Objective control
3
Dragons
2
Baron
9
Towers
1
Inhibitors
1
Herald
3
Dragons
0
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatblueskies777#EUW
Anivia · Top
6 / 10 / 2
22.9% KP
21,085
17.3% share
14,448g
243 CS · 6.4/m
ismααα#EUW
Nidalee · Jungle
8 / 5 / 13
60% KP
24,898
20.5% share
17,079g
264 CS · 6.9/m
Mr useful#361
Tryndamere · Mid
10 / 5 / 4
40% KP
31,688
26.1% share
19,040g
376 CS · 9.8/m
Map Enjoyer#EU4
Kai'Sa · ADC
8 / 5 / 6
40% KP
24,243
19.9% share
20,024g
324 CS · 8.5/m
Spear Shot#1111
Pantheon · Support
3 / 9 / 13
45.7% KP
19,620
16.1% share
11,471g
33 CS · 0.9/m
Red side
Victory존재하지 않는 꿈#end
Vayne · Top
8 / 10 / 2
29.4% KP
40,419
22.7% share
14,322g
216 CS · 5.6/m
Agurin#DND
Wukong · Jungle
7 / 10 / 12
55.9% KP
26,459
14.9% share
16,877g
277 CS · 7.2/m
eeZaZ#333
Syndra · Mid
3 / 6 / 13
47.1% KP
45,256
25.5% share
15,033g
309 CS · 8.1/m
Mαster Oogwαy#EUW
Yunara · ADC
14 / 4 / 8
64.7% KP
50,682
28.5% share
25,008g
410 CS · 10.7/m
WP Luke#TTV
Nautilus · Support
2 / 5 / 24
76.5% KP
14,964
8.4% share
11,694g
41 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
