Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yunara
Defeat
Ranked Solo/Duo · 111 days ago
4 / 4 / 0
K / D / A
66.7%
Kill participation
534
Damage / min
12,774g
511 gold / min
14
9 placed · 1 cleared
245
9.8 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryCreepano#gfghs
Varus · Top
3 / 1 / 7
35.7% KP
20,214
20.6% share
10,497g
203 CS · 8.1/m
Ivama#PAPI
Xin Zhao · Jungle
5 / 2 / 2
25% KP
11,971
12.2% share
11,302g
214 CS · 8.6/m
stayawayz#NA1
Kog'Maw · Mid
5 / 0 / 7
42.9% KP
25,742
26.2% share
11,895g
252 CS · 10.1/m
Greed#1031
Caitlyn · ADC
8 / 1 / 3
39.3% KP
22,646
23% share
15,141g
292 CS · 11.7/m
Knurble Lux#EUW
Lux · Support
7 / 2 / 16
82.1% KP
17,693
18% share
10,742g
38 CS · 1.5/m
Red side
DefeatSLY Wakz#SLY
Maokai · Top
0 / 5 / 1
16.7% KP
6,791
13.8% share
7,932g
192 CS · 7.7/m
wakai wikis#emy
Graves · Jungle
1 / 4 / 4
83.3% KP
7,315
14.8% share
9,499g
197 CS · 7.9/m
dead inside#robe
Viktor · Mid
1 / 7 / 3
66.7% KP
17,348
35.2% share
8,803g
205 CS · 8.2/m
Mαster Oogwαy#EUW
Yunara · ADC
4 / 4 / 0
66.7% KP
13,350
27.1% share
12,774g
245 CS · 9.8/m
4Fun4Matchmaking#N1 WP
Lulu · Support
0 / 8 / 4
66.7% KP
4,489
9.1% share
5,930g
34 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
