Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vel'Koz
Defeat
Ranked Solo/Duo · 108 days ago
10 / 7 / 14
K / D / A
70.6%
Kill participation
1,489.7
Damage / min
16,535g
514.8 gold / min
17
10 placed · 1 cleared
240
7.5 CS / min
Objective control
0
Dragons
1
Baron
3
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryXaro#1337
Cassiopeia · Top
8 / 6 / 8
47.1% KP
31,012
26.2% share
14,794g
258 CS · 8/m
TTV tent lol#10T
Riven · Jungle
4 / 6 / 11
44.1% KP
21,819
18.4% share
13,655g
262 CS · 8.2/m
Tziz#EUW
Akali · Mid
7 / 1 / 14
61.8% KP
21,762
18.4% share
14,817g
298 CS · 9.3/m
ConV#TTV
Aurelion Sol · ADC
14 / 11 / 11
73.5% KP
34,966
29.6% share
17,521g
198 CS · 6.2/m
Ethan Winters#0306
Nautilus · Support
1 / 10 / 15
47.1% KP
8,708
7.4% share
8,250g
24 CS · 0.7/m
Red side
Defeatgoblinslayer#911
Illaoi · Top
6 / 7 / 4
29.4% KP
23,585
18.3% share
12,886g
258 CS · 8/m
Gönül#QLF
Lee Sin · Jungle
7 / 6 / 8
44.1% KP
17,618
13.7% share
13,718g
211 CS · 6.6/m
Stormzzzze#SSJ2
Ekko · Mid
3 / 7 / 4
20.6% KP
18,226
14.2% share
11,399g
206 CS · 6.4/m
Mαster Oogwαy#EUW
Vel'Koz · ADC
10 / 7 / 14
70.6% KP
47,845
37.2% share
16,535g
240 CS · 7.5/m
Mercenary#7777
Lux · Support
8 / 7 / 18
76.5% KP
21,355
16.6% share
11,896g
63 CS · 2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
