Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Cassiopeia
Victory
Ranked Solo/Duo · 107 days ago
9 / 8 / 14
K / D / A
47.9%
Kill participation
1,100.4
Damage / min
16,235g
521.2 gold / min
29
11 placed · 4 cleared
254
8.2 CS / min
Objective control
3
Dragons
1
Baron
7
Towers
2
Inhibitors
0
Herald
1
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatveXon#hyvn
Jax · Top
15 / 6 / 2
43.6% KP
29,762
25.5% share
17,790g
266 CS · 8.5/m
TWTV DETDERT#12MAJ
Sylas · Jungle
6 / 7 / 10
41% KP
21,752
18.7% share
13,793g
224 CS · 7.2/m
Park Dayounggg#EUW
Akshan · Mid
12 / 10 / 7
48.7% KP
28,819
24.7% share
15,766g
200 CS · 6.4/m
Magnus Carlsen#PIUL
Draven · ADC
6 / 9 / 13
48.7% KP
29,479
25.3% share
16,556g
237 CS · 7.6/m
ironfranman#ELX
Nami · Support
0 / 16 / 16
41% KP
6,820
5.8% share
8,592g
29 CS · 0.9/m
Red side
VictoryMaphra#2107
Garen · Top
4 / 8 / 4
16.7% KP
18,201
12.8% share
12,261g
239 CS · 7.7/m
Jackson Lamb#Slow
Vi · Jungle
15 / 6 / 8
47.9% KP
26,823
18.9% share
18,941g
259 CS · 8.3/m
Miralis Funesto#MH3U
Gwen · Mid
10 / 8 / 5
31.3% KP
42,796
30.2% share
19,090g
250 CS · 8/m
Mαster Oogwαy#EUW
Cassiopeia · ADC
9 / 8 / 14
47.9% KP
34,277
24.2% share
16,235g
254 CS · 8.2/m
savana#9595
Pyke · Support
10 / 9 / 16
54.2% KP
19,744
13.9% share
13,125g
32 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
