Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Cassiopeia
Victory
Ranked Solo/Duo · 107 days ago
5 / 4 / 15
K / D / A
64.5%
Kill participation
1,068.4
Damage / min
15,124g
488.1 gold / min
26
12 placed · 4 cleared
277
8.9 CS / min
Objective control
3
Dragons
2
Baron
9
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryFrank Lundy#AGENT
Ambessa · Top
7 / 8 / 10
54.8% KP
29,351
25.8% share
14,125g
207 CS · 6.7/m
Farmazoniarz#EUW
Lee Sin · Jungle
9 / 0 / 12
67.7% KP
24,718
21.7% share
16,301g
232 CS · 7.5/m
Stormzzzze#SSJ2
Ekko · Mid
9 / 3 / 5
45.2% KP
20,044
17.6% share
15,763g
282 CS · 9.1/m
Mαster Oogwαy#EUW
Cassiopeia · ADC
5 / 4 / 15
64.5% KP
33,103
29.1% share
15,124g
277 CS · 8.9/m
RABIN MALICIEUX#PIECE
Nautilus · Support
1 / 6 / 10
35.5% KP
6,472
5.7% share
8,492g
43 CS · 1.4/m
Red side
DefeatPaIco#NA1
Garen · Top
5 / 9 / 3
38.1% KP
23,350
23% share
11,488g
224 CS · 7.2/m
JG top boy#lync1
Qiyana · Jungle
5 / 5 / 4
42.9% KP
19,313
19% share
13,893g
245 CS · 7.9/m
Decay0#EUW
Galio · Mid
8 / 6 / 4
57.1% KP
22,738
22.4% share
13,877g
284 CS · 9.2/m
Kite Machine#2015
Kai'Sa · ADC
3 / 3 / 7
47.6% KP
29,290
28.9% share
15,413g
317 CS · 10.2/m
Chill1000#larry
Alistar · Support
0 / 8 / 9
42.9% KP
6,737
6.6% share
7,336g
21 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
