Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Xayah
Victory
Ranked Solo/Duo · 106 days ago
10 / 3 / 10
K / D / A
54.1%
Kill participation
1,615.6
Damage / min
17,938g
641 gold / min
19
6 placed · 7 cleared
300
10.7 CS / min
Objective control
1
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryLittle p1g#Clog
Gragas · Top
2 / 3 / 9
29.7% KP
16,334
12.7% share
10,830g
191 CS · 6.8/m
Vréel 3#15MDG
Hecarim · Jungle
7 / 4 / 12
51.4% KP
18,750
14.6% share
13,560g
209 CS · 7.5/m
Phantasm#TWTV0
Locke · Mid
16 / 6 / 8
64.9% KP
38,759
30.2% share
15,046g
158 CS · 5.6/m
Mαster Oogwαy#EUW
Xayah · ADC
10 / 3 / 10
54.1% KP
45,210
35.3% share
17,938g
300 CS · 10.7/m
fxdx#love
Nautilus · Support
2 / 7 / 22
64.9% KP
9,111
7.1% share
8,938g
16 CS · 0.6/m
Red side
DefeatSHG kpR#ZAZUN
K'Sante · Top
3 / 4 / 6
39.1% KP
20,638
19.1% share
11,088g
241 CS · 8.6/m
Kusakabe Shinra#win
Sylas · Jungle
6 / 7 / 7
56.5% KP
29,446
27.3% share
12,956g
200 CS · 7.1/m
Xaro#1337
Corki · Mid
3 / 12 / 10
56.5% KP
17,374
16.1% share
9,695g
165 CS · 5.9/m
før vi går hjem#ykey
Ziggs · ADC
4 / 5 / 7
47.8% KP
24,380
22.6% share
12,390g
257 CS · 9.2/m
KC NEXT ADKING#EUW
Camille · Support
7 / 9 / 7
60.9% KP
16,116
14.9% share
10,083g
26 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
