Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lucian
Defeat
Ranked Solo/Duo · 105 days ago
13 / 8 / 13
K / D / A
60.5%
Kill participation
1,521.9
Damage / min
20,832g
589 gold / min
22
12 placed · 4 cleared
328
9.3 CS / min
Objective control
1
Dragons
1
Baron
9
Towers
3
Inhibitors
1
Herald
4
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorywx PaoPaoPW#EUW
Talon · Top
9 / 10 / 9
36.7% KP
38,059
21.1% share
15,287g
245 CS · 6.9/m
TTV Mandarynnn#guwno
Sylas · Jungle
14 / 6 / 7
42.9% KP
31,172
17.3% share
17,753g
259 CS · 7.3/m
Mickey Mouse#SZN
Ahri · Mid
12 / 8 / 22
69.4% KP
48,247
26.8% share
16,168g
221 CS · 6.2/m
K Z#euwz
Jinx · ADC
14 / 8 / 14
57.1% KP
48,574
27% share
22,648g
303 CS · 8.6/m
alvarooo#000
Thresh · Support
0 / 11 / 34
69.4% KP
14,138
7.8% share
10,990g
25 CS · 0.7/m
Red side
DefeatKite Machine#2015
Vayne · Top
11 / 9 / 11
51.2% KP
36,358
23.2% share
17,253g
257 CS · 7.3/m
LUCADENGA#EUW
Nunu & Willump · Jungle
6 / 11 / 20
60.5% KP
17,512
11.2% share
13,600g
192 CS · 5.4/m
Unshackled#EUW2
Ryze · Mid
13 / 7 / 8
48.8% KP
42,679
27.2% share
18,839g
288 CS · 8.1/m
Mαster Oogwαy#EUW
Lucian · ADC
13 / 8 / 13
60.5% KP
53,826
34.3% share
20,832g
328 CS · 9.3/m
No Comeback#FF15
Rakan · Support
0 / 14 / 28
65.1% KP
6,372
4.1% share
10,051g
26 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
