Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yunara
Defeat
Ranked Solo/Duo · 105 days ago
11 / 10 / 15
K / D / A
52%
Kill participation
1,215.8
Damage / min
16,495g
570.8 gold / min
31
8 placed · 8 cleared
234
8.1 CS / min
Objective control
3
Dragons
0
Baron
10
Towers
2
Inhibitors
1
Herald
1
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryNothing much#EUW
Kennen · Top
5 / 9 / 9
34.1% KP
31,479
23.6% share
11,496g
167 CS · 5.8/m
L Vasco O #EUW
Jarvan IV · Jungle
7 / 6 / 6
31.7% KP
11,198
8.4% share
13,056g
206 CS · 7.1/m
potmacius#msk
Vayne · Mid
8 / 9 / 9
41.5% KP
23,634
17.7% share
12,887g
199 CS · 6.9/m
Serenity#2551
Nilah · ADC
20 / 12 / 13
80.5% KP
56,532
42.4% share
23,593g
217 CS · 7.5/m
Stendinho 10#lrd
Sona · Support
1 / 14 / 26
65.9% KP
10,339
7.8% share
9,753g
19 CS · 0.7/m
Red side
DefeatAatrox#GANK
Aatrox · Top
6 / 7 / 7
26% KP
19,344
14.3% share
11,782g
174 CS · 6/m
NEYMAR#67JR
Lee Sin · Jungle
7 / 5 / 16
46% KP
23,103
17.1% share
12,436g
167 CS · 5.8/m
Cadde59A#59A
Ahri · Mid
7 / 10 / 24
62% KP
29,918
22.1% share
12,281g
175 CS · 6.1/m
Mαster Oogwαy#EUW
Yunara · ADC
11 / 10 / 15
52% KP
35,136
25.9% share
16,495g
234 CS · 8.1/m
detdert mid acc#RANK1
Pyke · Support
19 / 9 / 14
66% KP
27,969
20.6% share
14,562g
22 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
