Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lux
Defeat
Ranked Solo/Duo · 104 days ago
10 / 4 / 2
K / D / A
46.2%
Kill participation
668.6
Damage / min
13,816g
535.5 gold / min
12
7 placed · 1 cleared
236
9.1 CS / min
Objective control
4
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryAwful Things#Koala
Irelia · Top
5 / 8 / 2
18.4% KP
21,403
17.3% share
11,549g
229 CS · 8.9/m
desperate desire#Densi
Jayce · Jungle
8 / 0 / 12
52.6% KP
29,257
23.7% share
16,597g
270 CS · 10.5/m
Alex Consani#EUW3
Syndra · Mid
9 / 6 / 5
36.8% KP
24,265
19.6% share
14,553g
229 CS · 8.9/m
chasing ghosts#1314
Karthus · ADC
4 / 7 / 7
28.9% KP
21,228
17.2% share
10,571g
181 CS · 7/m
Serenity#2551
Shaco · Support
12 / 5 / 11
60.5% KP
27,339
22.1% share
11,458g
17 CS · 0.7/m
Red side
DefeatNothing much#EUW
Darius · Top
4 / 8 / 3
26.9% KP
13,274
20.6% share
10,208g
194 CS · 7.5/m
TOG Woldjo#Yuri
Nunu & Willump · Jungle
2 / 9 / 9
42.3% KP
11,353
17.6% share
8,922g
111 CS · 4.3/m
Gifflar#RMA
Riven · Mid
9 / 6 / 1
38.5% KP
14,270
22.1% share
12,851g
212 CS · 8.2/m
Mαster Oogwαy#EUW
Lux · ADC
10 / 4 / 2
46.2% KP
17,249
26.8% share
13,816g
236 CS · 9.1/m
Jamie#EUW2
Senna · Support
1 / 11 / 6
26.9% KP
8,305
12.9% share
7,652g
36 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
