Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Xin Zhao
Defeat
Ranked Solo/Duo · 104 days ago
1 / 6 / 5
K / D / A
54.5%
Kill participation
460.1
Damage / min
8,746g
375.6 gold / min
34
11 placed · 6 cleared
199
8.5 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryPRIME 2HRZ#AM2PM
Akali · Top
9 / 1 / 2
35.5% KP
16,982
19.5% share
12,262g
227 CS · 9.7/m
lifetime#zoer
Rek'Sai · Jungle
6 / 2 / 7
41.9% KP
16,213
18.6% share
10,666g
151 CS · 6.5/m
ttv ronaldoo#1234
Jayce · Mid
6 / 2 / 7
41.9% KP
24,864
28.6% share
11,975g
231 CS · 9.9/m
regate#EUW12
Karthus · ADC
10 / 3 / 7
54.8% KP
22,515
25.9% share
12,836g
212 CS · 9.1/m
Faetski#Hera
Nautilus · Support
0 / 4 / 15
48.4% KP
6,443
7.4% share
6,890g
30 CS · 1.3/m
Red side
Defeatdetdert adc acc#RANK1
Cho'Gath · Top
1 / 6 / 3
36.4% KP
9,789
21% share
7,177g
145 CS · 6.2/m
Mαster Oogwαy#EUW
Xin Zhao · Jungle
1 / 6 / 5
54.5% KP
10,712
23% share
8,746g
199 CS · 8.5/m
MRO#ZKU
Locke · Mid
7 / 5 / 2
81.8% KP
14,726
31.6% share
10,397g
162 CS · 7/m
NOT OVER#MUTED
Caitlyn · ADC
1 / 8 / 4
45.5% KP
6,149
13.2% share
8,288g
177 CS · 7.6/m
TWTV AKANTRIS#bust
Lulu · Support
1 / 6 / 6
63.6% KP
5,217
11.2% share
5,665g
18 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
