Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Hwei
Defeat
Ranked Solo/Duo · 104 days ago
9 / 8 / 11
K / D / A
37.7%
Kill participation
1,076.9
Damage / min
20,039g
524.4 gold / min
27
12 placed · 3 cleared
341
8.9 CS / min
Objective control
3
Dragons
2
Baron
11
Towers
5
Inhibitors
1
Herald
3
Dragons
0
Baron
7
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryThebausffs#COOL
Gragas · Top
18 / 10 / 7
50% KP
61,872
33.2% share
24,988g
377 CS · 9.9/m
detdert adc acc#RANK1
Graves · Jungle
20 / 10 / 10
60% KP
52,587
28.2% share
23,601g
316 CS · 8.3/m
faker baIIsack#0000
Syndra · Mid
7 / 11 / 12
38% KP
40,973
22% share
17,162g
245 CS · 6.4/m
NOT OVER#MUTED
Ashe · ADC
1 / 13 / 13
28% KP
17,728
9.5% share
15,151g
241 CS · 6.3/m
BRANDY NITTI#MOTHR
Seraphine · Support
4 / 9 / 21
50% KP
13,449
7.2% share
12,696g
75 CS · 2/m
Red side
Defeatwho is remnant#nenad
Illaoi · Top
5 / 11 / 8
24.5% KP
28,844
16.8% share
15,624g
316 CS · 8.3/m
VVR#333
Rengar · Jungle
7 / 11 / 14
39.6% KP
30,935
18% share
17,212g
300 CS · 7.8/m
SORS EST PARATUS#VISUM
Locke · Mid
26 / 6 / 10
67.9% KP
52,455
30.5% share
22,243g
251 CS · 6.6/m
Mαster Oogwαy#EUW
Hwei · ADC
9 / 8 / 11
37.7% KP
41,154
24% share
20,039g
341 CS · 8.9/m
Yukamiro RJW#tuto
Sylas · Support
6 / 14 / 17
43.4% KP
18,365
10.7% share
11,939g
31 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
