Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sivir
Defeat
Ranked Solo/Duo · 103 days ago
3 / 1 / 1
K / D / A
25%
Kill participation
542.4
Damage / min
18,256g
561.1 gold / min
24
10 placed · 7 cleared
425
13.1 CS / min
Objective control
4
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
1
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryFrank Lundy#AGENT
Ambessa · Top
9 / 3 / 8
65.4% KP
18,611
23.9% share
14,951g
247 CS · 7.6/m
JG top boy#lync1
Jarvan IV · Jungle
3 / 5 / 13
61.5% KP
9,026
11.6% share
13,660g
262 CS · 8.1/m
404 Sunatchi#MID
LeBlanc · Mid
11 / 2 / 5
61.5% KP
23,607
30.3% share
14,753g
272 CS · 8.4/m
Messclick#EUW
Ziggs · ADC
2 / 1 / 9
42.3% KP
20,462
26.3% share
15,920g
363 CS · 11.2/m
Jopa#1WAY
Alistar · Support
1 / 5 / 13
53.8% KP
6,088
7.8% share
8,882g
12 CS · 0.4/m
Red side
DefeatLittle Fool#00000
Yasuo · Top
9 / 6 / 2
68.8% KP
20,727
28.6% share
13,684g
260 CS · 8/m
Aurelion Sol God#EUW
Ivern · Jungle
4 / 4 / 7
68.8% KP
13,365
18.5% share
12,298g
187 CS · 5.7/m
L Vasco O #EUW
Syndra · Mid
0 / 10 / 4
25% KP
13,084
18.1% share
10,982g
249 CS · 7.7/m
Mαster Oogwαy#EUW
Sivir · ADC
3 / 1 / 1
25% KP
17,646
24.4% share
18,256g
425 CS · 13.1/m
SRAMON#GUWNO
Rell · Support
0 / 5 / 11
68.8% KP
7,545
10.4% share
8,332g
31 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
