Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jhin
Defeat
Ranked Solo/Duo · 103 days ago
4 / 6 / 19
K / D / A
51.1%
Kill participation
1,304.3
Damage / min
20,484g
485.2 gold / min
40
16 placed · 4 cleared
371
8.8 CS / min
Objective control
3
Dragons
2
Baron
9
Towers
4
Inhibitors
0
Herald
3
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryQloTrGeSdV#EUW
Renekton · Top
5 / 5 / 11
40% KP
34,928
19.2% share
19,338g
387 CS · 9.2/m
AitchAre#6767
Aatrox · Jungle
8 / 9 / 13
52.5% KP
32,191
17.7% share
17,526g
259 CS · 6.1/m
HackingToTheGate#Stein
Annie · Mid
12 / 13 / 11
57.5% KP
52,130
28.7% share
18,056g
254 CS · 6/m
Miguel Diaz#CKWIN
Taliyah · ADC
10 / 8 / 11
52.5% KP
39,304
21.6% share
22,396g
357 CS · 8.5/m
ttv mentosslol#GRE
Poppy · Support
5 / 10 / 16
52.5% KP
23,262
12.8% share
13,111g
49 CS · 1.2/m
Red side
DefeatIntAcc999#EUW
Ambessa · Top
4 / 11 / 8
26.7% KP
27,318
11.9% share
14,856g
278 CS · 6.6/m
22 07 2024#Aral
Evelynn · Jungle
9 / 10 / 11
44.4% KP
61,586
26.7% share
18,386g
270 CS · 6.4/m
Simpli#000
Locke · Mid
26 / 8 / 4
66.7% KP
68,303
29.6% share
24,612g
256 CS · 6.1/m
Mαster Oogwαy#EUW
Jhin · ADC
4 / 6 / 19
51.1% KP
55,063
23.9% share
20,484g
371 CS · 8.8/m
fwuywef#EVOL
Karma · Support
2 / 5 / 26
62.2% KP
18,236
7.9% share
12,871g
43 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
