Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lucian
Victory
Ranked Solo/Duo · 103 days ago
10 / 4 / 8
K / D / A
58.1%
Kill participation
1,222.7
Damage / min
15,421g
558.7 gold / min
29
11 placed · 3 cleared
231
8.4 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatMhm lecker Kacki#Kacki
Garen · Top
3 / 5 / 2
26.3% KP
11,193
16.1% share
10,115g
181 CS · 6.6/m
SeXnS#SeXnS
Viego · Jungle
6 / 5 / 4
52.6% KP
17,044
24.5% share
10,792g
198 CS · 7.2/m
Phantasm#TWTV0
Locke · Mid
7 / 5 / 7
73.7% KP
24,746
35.5% share
12,675g
225 CS · 8.2/m
MxVII #EUW
Swain · ADC
3 / 7 / 4
36.8% KP
11,968
17.2% share
9,130g
158 CS · 5.7/m
legacy#0206
Alistar · Support
0 / 9 / 11
57.9% KP
4,697
6.7% share
6,753g
14 CS · 0.5/m
Red side
VictoryTTV VinGOAT1#RKO
Cho'Gath · Top
8 / 2 / 6
45.2% KP
27,210
25.1% share
12,680g
238 CS · 8.6/m
Goku#Q120
Kha'Zix · Jungle
10 / 1 / 7
54.8% KP
19,969
18.4% share
13,356g
204 CS · 7.4/m
Frexy#EUWES
Katarina · Mid
3 / 8 / 10
41.9% KP
20,035
18.5% share
9,709g
177 CS · 6.4/m
Mαster Oogwαy#EUW
Lucian · ADC
10 / 4 / 8
58.1% KP
33,746
31.1% share
15,421g
231 CS · 8.4/m
turkish taliyah#EUW
Karma · Support
0 / 4 / 26
83.9% KP
7,376
6.8% share
8,660g
22 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
