Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lucian
Victory
Ranked Solo/Duo · 103 days ago
16 / 3 / 6
K / D / A
66.7%
Kill participation
1,385.1
Damage / min
20,437g
671.2 gold / min
24
9 placed · 5 cleared
284
9.3 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
2
Baron
9
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeattonythetiger#lol
Camille · Top
4 / 6 / 12
59.3% KP
27,073
24.8% share
11,085g
185 CS · 6.1/m
TWTV REVERTCRIT#WASD
Rengar · Jungle
12 / 3 / 7
70.4% KP
31,053
28.5% share
15,550g
251 CS · 8.2/m
twtv laabuk#0124
Viktor · Mid
6 / 7 / 1
25.9% KP
25,626
23.5% share
12,314g
251 CS · 8.2/m
RiverSanzu#Clean
Seraphine · ADC
2 / 6 / 10
44.4% KP
15,062
13.8% share
12,318g
202 CS · 6.6/m
eeZaZ#333
Nautilus · Support
3 / 11 / 4
25.9% KP
10,136
9.3% share
7,817g
38 CS · 1.2/m
Red side
VictoryShieda Saeeun1#KAYN
Jax · Top
4 / 4 / 8
36.4% KP
26,789
21.6% share
14,263g
252 CS · 8.3/m
Xagog#LoL
Skarner · Jungle
6 / 3 / 18
72.7% KP
23,634
19% share
13,534g
201 CS · 6.6/m
BAR MOJITO#MACA
Mel · Mid
5 / 8 / 6
33.3% KP
19,217
15.5% share
11,636g
239 CS · 7.8/m
Mαster Oogwαy#EUW
Lucian · ADC
16 / 3 / 6
66.7% KP
42,177
33.9% share
20,437g
284 CS · 9.3/m
CAppuccinoLTYS#아이고
Poppy · Support
2 / 9 / 14
48.5% KP
12,443
10% share
8,755g
14 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
