Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lucian
Defeat
Ranked Solo/Duo · 103 days ago
5 / 10 / 10
K / D / A
60%
Kill participation
783.1
Damage / min
16,550g
474 gold / min
28
12 placed · 6 cleared
265
7.6 CS / min
Objective control
1
Dragons
1
Baron
6
Towers
1
Inhibitors
1
Herald
4
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTWITCH PeberJack#trol
Renekton · Top
4 / 4 / 2
24% KP
14,399
14.5% share
14,428g
285 CS · 8.2/m
Cheburashka#Ace
Nunu & Willump · Jungle
3 / 9 / 8
44% KP
11,662
11.7% share
13,331g
222 CS · 6.4/m
BAR MOJITO#MACA
Lux · Mid
7 / 6 / 8
60% KP
29,197
29.4% share
15,305g
276 CS · 7.9/m
Mαster Oogwαy#EUW
Lucian · ADC
5 / 10 / 10
60% KP
27,343
27.5% share
16,550g
265 CS · 7.6/m
sootrebor#minia
LeBlanc · Support
6 / 9 / 9
60% KP
16,761
16.9% share
10,904g
33 CS · 0.9/m
Red side
Victorytwtv laabuk#0124
Orianna · Top
11 / 1 / 16
71.1% KP
33,523
23.8% share
16,825g
276 CS · 7.9/m
GOLOGLAV PALQCHO#BAU
Shaco · Jungle
6 / 8 / 15
55.3% KP
24,341
17.3% share
15,256g
203 CS · 5.8/m
eeZaZ#333
Galio · Mid
5 / 5 / 8
34.2% KP
20,848
14.8% share
13,037g
262 CS · 7.5/m
RiverSanzu#Clean
Draven · ADC
15 / 5 / 10
65.8% KP
52,026
37% share
24,975g
317 CS · 9.1/m
i will engage#aura
Nautilus · Support
1 / 6 / 20
55.3% KP
9,939
7.1% share
9,649g
27 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
