Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Mel
Defeat
Ranked Solo/Duo · 102 days ago
13 / 3 / 3
K / D / A
76.2%
Kill participation
981.4
Damage / min
16,846g
637.7 gold / min
17
9 placed · 1 cleared
252
9.5 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatWesiust#EUW
Darius · Top
3 / 7 / 5
38.1% KP
12,169
16.3% share
8,679g
173 CS · 6.5/m
bLitz 910 mzinho#MGLZ
Kha'Zix · Jungle
4 / 10 / 1
23.8% KP
11,773
15.8% share
10,364g
171 CS · 6.5/m
reformed#LIEXD
Locke · Mid
0 / 10 / 4
19% KP
11,332
15.2% share
7,751g
138 CS · 5.2/m
Mαster Oogwαy#EUW
Mel · ADC
13 / 3 / 3
76.2% KP
25,926
34.8% share
16,846g
252 CS · 9.5/m
syXus neXus#isaa
Zoe · Support
1 / 6 / 9
47.6% KP
13,359
17.9% share
7,410g
22 CS · 0.8/m
Red side
VictoryJJESUS#AMEM
Vayne · Top
10 / 5 / 3
36.1% KP
23,492
23.5% share
12,714g
200 CS · 7.6/m
Rybson Reformed#FREE
Jarvan IV · Jungle
11 / 2 / 16
75% KP
26,375
26.4% share
15,193g
273 CS · 10.3/m
30pushupperdeath#hard
Akshan · Mid
10 / 2 / 11
58.3% KP
24,550
24.5% share
13,898g
242 CS · 9.2/m
apndamao#000
Ashe · ADC
5 / 5 / 12
47.2% KP
20,700
20.7% share
13,200g
181 CS · 6.9/m
TSE Plouf#EUW
Seraphine · Support
0 / 7 / 15
41.7% KP
4,947
4.9% share
7,435g
24 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
