Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Mel
Victory
Ranked Solo/Duo · 102 days ago
11 / 3 / 5
K / D / A
34.8%
Kill participation
855.8
Damage / min
23,670g
616.1 gold / min
37
12 placed · 8 cleared
422
11 CS / min
Objective control
3
Dragons
1
Baron
11
Towers
2
Inhibitors
0
Herald
3
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryMasTou#AGB
K'Sante · Top
4 / 8 / 11
32.6% KP
23,949
14.8% share
14,556g
242 CS · 6.3/m
ReZero#Ram
Kha'Zix · Jungle
16 / 4 / 8
52.2% KP
48,335
29.8% share
22,368g
264 CS · 6.9/m
Galați#77251
Sylas · Mid
7 / 7 / 8
32.6% KP
32,580
20.1% share
14,668g
222 CS · 5.8/m
Mαster Oogwαy#EUW
Mel · ADC
11 / 3 / 5
34.8% KP
32,876
20.3% share
23,670g
422 CS · 11/m
basil#fan
Skarner · Support
8 / 6 / 9
37% KP
24,201
14.9% share
15,535g
119 CS · 3.1/m
Red side
DefeatNothing much#EUW
Jayce · Top
10 / 8 / 4
50% KP
45,552
29.8% share
19,422g
351 CS · 9.1/m
KC Yiken#1111
Kindred · Jungle
10 / 13 / 5
53.6% KP
39,017
25.5% share
19,152g
245 CS · 6.4/m
twtv laabuk#0124
Viktor · Mid
1 / 6 / 11
42.9% KP
26,348
17.2% share
13,873g
301 CS · 7.8/m
Kyzai#1111
Zeri · ADC
7 / 12 / 5
42.9% KP
27,616
18% share
19,824g
358 CS · 9.3/m
Calme et Focus#EUW
Bard · Support
0 / 7 / 19
67.9% KP
14,567
9.5% share
10,340g
30 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
