Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ashe
Defeat
Ranked Solo/Duo · 100 days ago
7 / 9 / 14
K / D / A
52.5%
Kill participation
838.9
Damage / min
15,599g
505.4 gold / min
39
9 placed · 8 cleared
224
7.3 CS / min
Objective control
1
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
4
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryTTV VinGOAT1#RKO
Cho'Gath · Top
4 / 3 / 12
42.1% KP
21,321
15.8% share
12,341g
245 CS · 7.9/m
NotOtakuu#RAWR
Briar · Jungle
20 / 8 / 7
71.1% KP
44,237
32.8% share
18,884g
212 CS · 6.9/m
Wakuwa#Wak
Xin Zhao · Mid
1 / 14 / 8
23.7% KP
15,668
11.6% share
10,574g
191 CS · 6.2/m
pipey#lel
Draven · ADC
12 / 11 / 13
65.8% KP
44,300
32.9% share
18,948g
256 CS · 8.3/m
WiIIyrex Fanboy#EUW
Taric · Support
1 / 4 / 31
84.2% KP
9,138
6.8% share
10,717g
42 CS · 1.4/m
Red side
DefeatShieda Saeeun1#KAYN
Aatrox · Top
2 / 8 / 6
20% KP
19,661
15.3% share
11,008g
237 CS · 7.7/m
Kokoro#1206
Nidalee · Jungle
23 / 6 / 9
80% KP
39,747
30.8% share
18,363g
233 CS · 7.5/m
Cheburashka#Ace
Nunu & Willump · Mid
5 / 6 / 15
50% KP
24,229
18.8% share
11,075g
163 CS · 5.3/m
Mαster Oogwαy#EUW
Ashe · ADC
7 / 9 / 14
52.5% KP
25,894
20.1% share
15,599g
224 CS · 7.3/m
TwTv EuwPlayeru#1212
Pantheon · Support
3 / 9 / 12
37.5% KP
19,345
15% share
8,923g
31 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
