Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 100 days ago
7 / 4 / 10
K / D / A
37%
Kill participation
944.3
Damage / min
11,231g
485.1 gold / min
18
6 placed · 2 cleared
170
7.3 CS / min
Objective control
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatGENERAL detdert#R1GX
Dr. Mundo · Top
2 / 6 / 4
37.5% KP
13,460
16% share
8,200g
166 CS · 7.2/m
zng zng zng#11111
Quinn · Jungle
3 / 11 / 1
25% KP
14,208
16.9% share
9,367g
156 CS · 6.7/m
Frexy#EUWES
Cassiopeia · Mid
6 / 7 / 3
56.3% KP
26,602
31.6% share
11,241g
168 CS · 7.3/m
TWTV KAAGAROO#EUW11
Trundle · ADC
1 / 10 / 6
43.8% KP
10,148
12% share
7,919g
149 CS · 6.4/m
TF AON#TOTO
Pantheon · Support
4 / 12 / 6
62.5% KP
19,816
23.5% share
7,309g
29 CS · 1.3/m
Red side
Victorybileğin kırılır#kazor
Malphite · Top
8 / 3 / 6
30.4% KP
20,404
16.5% share
10,242g
146 CS · 6.3/m
EMPEROR AGURIN#ROYAL
Wukong · Jungle
7 / 3 / 10
37% KP
13,488
10.9% share
12,406g
198 CS · 8.6/m
RAIKOOOOOO#kata
Katarina · Mid
21 / 3 / 5
56.5% KP
48,302
39.1% share
14,470g
181 CS · 7.8/m
Mαster Oogwαy#EUW
Sylas · ADC
7 / 4 / 10
37% KP
21,860
17.7% share
11,231g
170 CS · 7.3/m
Music4U#SONA
Sona · Support
3 / 3 / 25
60.9% KP
19,541
15.8% share
9,465g
31 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
