Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zeri
Victory
Ranked Solo/Duo · 99 days ago
14 / 7 / 14
K / D / A
63.6%
Kill participation
1,216.1
Damage / min
20,153g
687.4 gold / min
20
7 placed · 5 cleared
269
9.2 CS / min
Objective control
2
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
1
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSchmuseyone#BZZ
Yone · Top
14 / 9 / 5
46.3% KP
36,894
28.8% share
15,112g
225 CS · 7.7/m
Yukino7#cat
Aatrox · Jungle
3 / 9 / 11
34.1% KP
15,812
12.3% share
11,105g
178 CS · 6.1/m
EkkoSuna#SUNA
Locke · Mid
12 / 7 / 8
48.8% KP
30,764
24% share
14,509g
202 CS · 6.9/m
Mauki#999
Kai'Sa · ADC
5 / 7 / 13
43.9% KP
30,106
23.5% share
16,113g
240 CS · 8.2/m
NoobTownMayor#Noobs
Pyke · Support
7 / 12 / 10
41.5% KP
14,494
11.3% share
10,431g
31 CS · 1.1/m
Red side
VictoryKozi#UCAM
Renekton · Top
6 / 8 / 9
34.1% KP
19,462
14.9% share
12,099g
203 CS · 6.9/m
KARIMKT#2208
Nocturne · Jungle
12 / 9 / 12
54.5% KP
31,397
24.1% share
14,590g
193 CS · 6.6/m
dead inside#robe
Ryze · Mid
12 / 9 / 11
52.3% KP
33,890
26% share
14,466g
184 CS · 6.3/m
Mαster Oogwαy#EUW
Zeri · ADC
14 / 7 / 14
63.6% KP
35,651
27.3% share
20,153g
269 CS · 9.2/m
rar uwu meow#meow
Alistar · Support
0 / 8 / 33
75% KP
9,978
7.7% share
10,186g
34 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
