Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ezreal
Victory
Ranked Solo/Duo · 99 days ago
12 / 8 / 6
K / D / A
51.4%
Kill participation
1,154.8
Damage / min
16,329g
572.6 gold / min
28
7 placed · 9 cleared
246
8.6 CS / min
Objective control
0
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
3
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryHeroic#Herc
Jayce · Top
9 / 6 / 7
45.7% KP
29,320
23.7% share
13,693g
260 CS · 9.1/m
miyosi#505
Taliyah · Jungle
10 / 5 / 9
54.3% KP
25,016
20.2% share
15,341g
214 CS · 7.5/m
Cosmic Unluck#EUW
Gragas · Mid
0 / 3 / 14
40% KP
16,685
13.5% share
9,973g
213 CS · 7.5/m
Mαster Oogwαy#EUW
Ezreal · ADC
12 / 8 / 6
51.4% KP
32,931
26.6% share
16,329g
246 CS · 8.6/m
LR Nemesis#LRAT
Senna · Support
4 / 5 / 19
65.7% KP
20,012
16.1% share
11,505g
25 CS · 0.9/m
Red side
Defeatbileğin kırılır#kazor
Irelia · Top
3 / 13 / 0
11.1% KP
12,013
12.5% share
10,530g
233 CS · 8.2/m
Sanjaya z Lehii#JSM
Lee Sin · Jungle
7 / 7 / 6
48.1% KP
15,791
16.5% share
10,948g
161 CS · 5.6/m
Rotthue#EUW
Hwei · Mid
7 / 4 / 4
40.7% KP
31,723
33.1% share
11,803g
207 CS · 7.3/m
SLY Wakz#SLY
Kai'Sa · ADC
10 / 2 / 8
66.7% KP
29,542
30.8% share
16,715g
258 CS · 9/m
Kisby Reformed#CHALL
Nautilus · Support
0 / 9 / 13
48.1% KP
6,860
7.2% share
7,377g
25 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
